Duration: 6 Months
• To introduce learners to the Autodesk Maya interface and 3D production pipeline
• To develop advanced skills in high-poly and low-poly 3D modeling
• To equip learners with techniques for rigging, skinning, and character animation
• To provide an understanding of lighting, shading, and Arnold rendering
• To prepare learners for roles in the film, gaming, and visual effects industries
Upon completion, learners will be able to:
- Create detailed 3D assets using polygon and NURBS modeling.
- Design complex character rigs with IK/FK systems and constraints.
- Apply realistic textures and shaders using Hypershade.
- Produce fluid animations using the Graph Editor and Time Editor.
- Render high-quality scenes with advanced lighting and global illumination.
Module 1: Introduction and Modeling Foundations
• Interface navigation and project management
• Polygon modeling tools: Extrude, Bevel, Bridge, and Multi-cut
• Sculpting tools and organic modeling
• Retopology and mesh optimization for games
Module 2: UV Mapping and Texturing
• UV Editor basics and unfolding techniques
• Creating seamless textures and PBR workflows
• Using Hypershade for material creation
• Integration with Substance Painter/Adobe tools
Module 3: Rigging and Deformers
• Joints, bones, and hierarchy
• Inverse Kinematics (IK) and Forward Kinematics (FK) setups
• Skinning and weight painting
• Blend shapes for facial expressions
Module 4: Animation Principles and Execution
• Keyframe animation and the Graph Editor
• Constraints: Parent, Point, and Orient
• Character walk cycles and physics-based movement
• Camera animation and cinematography basics
Module 5: Dynamics, Lighting, and Rendering
• Particles and nCloth simulations
• MASH for motion graphics
• Arnold lighting: Area lights, Skydome, and Photometric lights
• Render settings, AOVs, and batch rendering