Duration: 6 Months
• To introduce learners to the transition from 2D drafting to 3D modeling environments
• To develop the ability to create complex 3D solid, surface, and mesh models
• To equip learners with skills in rendering, lighting, and materials application
• To provide understanding of 3D workspace navigation and coordinate systems
• To prepare learners for roles in engineering, architecture, and industrial design
Upon completion, learners will be able to:
- Apply 3D coordinate systems (UCS) to orient models accurately.
- Prepare and process 3D primitives and composite solids.
- Post textures and lighting to models and produce high-quality renders.
- Account for scale and reconcile 3D models with 2D technical drawings.
- Identify and correct geometric errors in 3D wireframes and surfaces.
Module 1: 3D Foundations and Workspaces
• The Z-axis equation: X + Y + Z = 3D Space
• Types of 3D modeling: Wireframe, surface, and solid
• Principles of the User Coordinate System (UCS)
• 3D viewing tools: Orbit, Walk, and Fly
• Source documents: DWG files, point clouds, and reference images
Module 2: Solid and Surface Modeling
• Creating solids: Extrude, Revolve, Loft, and Sweep
• Composite solids: Union, Subtract, and Intersect
• Surface modeling: Blending, patching, and offsetting
• Mesh modeling and the “smoothness” system
• The 3D Gizmo and its transformation uses
Module 3: Editing and Refining 3D Models
• Posting modifications from 2D profiles to 3D objects
• Filleting and chamfering 3D edges
• Balancing detail levels with system performance
• Preparing sectional views from 3D models
• Identifying interference errors between 3D parts
Module 4: Materials, Lighting, and Rendering
• Principles of photorealistic rendering
• Creating and applying custom materials and maps
• Recording light sources: Point, Spot, and Distant lights
• Preparing and submitting a final rendered image
• Sun and Sky reconciliation: Geographic location settings
Module 5: Advanced Output and Visualization
• Types of output errors: Polygon count and texture pathing
• Creating 3D walkthroughs and animations
• 3D printing preparation and STL export statements
• Integration with BIM and other CAD software
• Introduction to cloud rendering and collaborative design