Duration: 6 Months
• To introduce learners to the principles of 2D vector animation
• To develop skills in character design and asset creation within the Adobe ecosystem
• To equip learners with ActionScript 3.0 and JavaScript coding for interactivity
• To provide an understanding of the timeline, symbols, and tweening systems
• To prepare learners for roles in web design, 2D game development, and digital
advertising
Upon completion, learners will be able to:
- Create professional vector illustrations and symbols.
- Animate characters using classic, motion, and shape tweens.
- Develop interactive content using ActionScript 3.0 or HTML5 Canvas.
- Integrate sound and video into 2D animation projects.
- Export and publish content for multiple platforms (Web, Android, iOS, Desktop).
Module 1: Drawing and Asset Creation
• Vector vs. Raster graphics
• Using the Pen tool, Brush tool, and Paint bucket
• Object drawing vs. Merge drawing modes
• Importing assets from Adobe Illustrator and Photoshop
Module 2: Timeline and Animation Techniques
• Layers, frames, and keyframes
• Graphic, Movie Clip, and Button symbols
• Motion Tweens, Classic Tweens, and Shape Tweens
• Using the Motion Editor and Easing
Module 3: Character Animation and Bone Tool
• Nesting animations within symbols
• Lip-syncing techniques and the Frame Picker
• Inverse Kinematics (IK) using the Bone Tool
• Creating reusable character rigs
Module 4: Interactivity and Scripting
• Introduction to the Actions Panel
• ActionScript 3.0 basics: Variables, functions, and event listeners
• Navigating the timeline with code (play, stop, goto)
• HTML5 Canvas and JavaScript integration for the modern web
Module 5: Advanced Effects and Publishing
• Using filters (blur, glow, drop shadow) and masks
• Working with camera tools for depth and movement
• Optimization techniques for web performance
• Publishing formats: SWF, AIR, HTML5, and Video