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3D Studio Max Course

Duration: 6 Months

• To introduce learners to the 3ds Max interface and high-end 3D animation workflow
• To develop the ability to create complex character and environment models
• To equip learners with skills in advanced rigging, skinning, and animation
• To provide understanding of particle systems, physics, and dynamic simulations
• To prepare learners for roles in game design, VFX, and architectural visualization

Upon completion, learners will be able to:

  1. Apply polygon and spline based modeling techniques.
  2. Prepare and process texture maps using UVW Unwrapping.
  3. Post keyframes to timelines and produce complex character animations.
  4. Account for render time and reconcile frame rates for video output.
  5. Identify and correct mesh topology and rigging errors.
Module 1: Modeling and Geometry

• The geometry equation: Vertices + Edges + Polygons = Mesh
• Box modeling vs. Spline-based modeling
• Principles of modifiers: TurboSmooth, Symmetry, and Bend
• Working with the Command Panel and Scene Explorer
• Source documents: Reference blueprints and concept art

Module 2: Texturing and UV Mapping

• The Slate Material Editor and node-based shaders
• UVW Map vs. Unwrap UVW modifiers
• Physical materials and PBR (Physically Based Rendering) workflows
• Baking textures and normal maps
• The Multi/Sub-Object material and its uses

Module 3: Animation and Rigging

• Posting keyframes using Auto Key and Set Key modes
• Character rigging: Biped, CAT (Character Animation Toolkit), and Bones
• Balancing weight painting and skinning for natural movement
• Preparing a walk cycle and basic facial animation
• Identifying errors in the Curve Editor and Dope Sheet

Module 4: Dynamics and Particle Systems

• Principles of the Particle Flow (PFlow) system
• Rigid and soft body dynamics using MassFX
• Recording fire, smoke, and water simulations
• Preparing and submitting a dynamic simulation reel
• Gravity and wind reconciliation: Physics-based forces

Module 5: Lighting, Rendering, and Compositing

• Types of rendering engines: Arnold vs. Quicksilver
• Global Illumination (GI) and Image-Based Lighting (IBL)
• Render passes and compositing statements
• Optimizing scenes for high-quality final production
• Introduction to MaxScript for workflow automation

Project
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